| Space 
              Quest 4 Fun Facts Space
              Quest 4 was the first Space Quest game to feature a voice talkie.
              Fans where introduced to Gary Owens - the popular narrator voice
              in Space Quest 4 (and later again in Space Quest 6). Here are some
              cool funfacts you might not know about Gary and a photo to match
              that famous voice:
   Gary Owens ... ... was born on May 10, 1936
 ... was born in Mitchell, South Dakota
 ... appeared in The Love Bug
 ... appeared in Border to Border
 ... appeared in Spy Hard
 ... appeared in Eek! the Cat
 ... appeared in The Hudson Brothers Razzle Dazzle Show
 ... appeared in Rowan & Martin's Laugh-In
 ... appeared in That '70s Show
 ... wrote a book called How to Make a Mllion Dollars with Your Voice: (or Lose
Your Voice Trying)
 ... wrote a book called Crazy Gary's Mobile Disco
 ... wrote a book called The Drowned World
 ... acted in the movie ''Midnight Cowboy''
 ... sadly passed away in 2015 following complications with diabetes.
 The
                 Multimedia PC CD-Rom (the one with the garbage bin and transport
                
              shuttle) features a nice typo. On the edge of the CD, it reads: "trademards" instead of "trademarks". Woopsie. There's
                 a bug in the CD-Rom version that sometimes forget to give you
                points. 
              So it might be possible you did everything right but don't have
                 full score at the end of the game! 
 The 
                resource.aud file that contains all the sound files of Space Quest 
                4 is NOT coded as is the case with other resource.aud files from 
                Sierra games. Download this 
                sound player for Windows, load the resource file and you can 
                listen to it! You can find this file on your Space Quest 4 cd. 
                Or, if you have the Space Quest Collection in the Space Quest 
                4 folder. Some of the sounds aren't in the actual game, like Roger 
                reading the items in Hz So Good, instead of Barry Smith.
 "Amazingly 
              enough, no women's organization sued us. I was practically astounded 
              and disappointed by the lack of protest. NOT that I want that. No 
              way. I just thought someone would say something." - Scott Murphy. All 
              the foreign versions of Space Quest 4 (and SQ1VGA) also have the 
              English language files included. Just go to the control panel and 
              click on the Sierra About Logo. The last button on the right changes 
              it from English to whatever the foreign language you're playing. 
              Apparently, SQ4 and SQ1VGA are the only Sierra games that include 
              this option. This concerns foreign versions of the disk release 
              of Space Quest 4. The 
              Super Computer's hard disk contains King's Quest XLIII and Leisure 
              Suit Larry IV. The hologram of the scientist talks about a virus 
              actually emerging from an LSL game, and Roger Jr. refers to it as 
              the "Vohaul Virus". In this case, Al Lowe really wrote 
              LSL4.  There's
                a timepod code that takes you to the surface of Ortega (see
                easter eggs). Obviously you
              don't
              have
              your thermal
              underwear
              so you will die. The death message is a direct spoof from an American
drug campaign. A man gets some eggs and says: "This
is your brain". He then proceeds to fry them and says: "This is your
brain
on
drugs". He then looks churlishly at the camera: "Any questions?"
   If
                you wait  long enough in
                  the Xenon Sewers (about 2 
                minutes), Roger looks at the screen, shrugs, 
                and asks you player: "So why am I standing around?" He
                can also scratch his ass, instead of shrugging. You 
              can talk to the ingredients in Monolith Burger. Also try sniffing 
              and tasting them. This can only be done in the CD-Rom version.  In 
              Space Quest 4, there's an appearance by an Eveready Engergizer-bunny. 
              Sierra wrote Duracell and asked for permission, since the bunny 
              is owned by Duracell everywhere except in the States, where they 
              lost it to Eveready. Later, they got an angry letter about it. Scott 
              Murphy adds to the story: "Our legal counsel at the time did 
              contact Duracell asking permission to use a likeness of the bunny 
              in our game. I'm sure they thought this as amusing as the rest of 
              us did. I don't think he'll ever forget nor live it down. He eventually 
              contacted someone by phone at Eveready and got a verbal agreement 
              with a token fee in exchange and all looked fine. Hey, free advertising 
              or "product placement", as they call it now. After the 
              disk version had been out for a full year and we had been working 
              away on the CD speech version of SQ4 we did get one of those letters 
              from a different member of the Eveready company. Ken's thought and 
              rationalization for continuing to use it on the CD version was that 
              we had already sold most of the number of units we expected to sell, 
              we had the verbal agreement, it was a legal parody blah blah blah... 
              Anyway, the back of the rabbit has a black and copper looking battery 
              in it, it was ignored and finally went away."
 Contributed 
              writer Josh Mandel posed as Hymie Lipschitz for the parody box cover. 
              The glasses, hair and other accessories aren't his own, but it's 
              him under there.  
               Neil Matz, 
                one of the programmers for Space Quest 4, dropped by at the 
                Janitorial Times and shared a nice easteregg with us: "In 
                the room under the grate (where the jar & the holograph are), 
                move just to the left of the table and then walk as far south 
                as possible (you should not be able to see your feet). Then walk 
                as far left as possible. In the inventory select the buckazoid 
                and click it on the lower left part of the screen (you will only 
                see a quarter of it when you click). Where you are standing and 
                where you click the buckazoid are different locations, btw." 
                And the egg does work! This 
                picture shows what happens. For those of you who like to see 
                Neil in action: the Pickle in Monolith Burger is his voice. And, 
                can you remember the Current Inside Copy video that came with 
                the Space Quest Collection? Neil's the SQ-Fanatic at the end of 
                the movie.  
              
                 
                  |  Shortly after Space Quest 4 was released the famous Two Guys 
                    from Andromeda (aka Scott Murphy and Mark Crowe; the designers 
                    of the Space Quest series) broke up! Mark Crowe moved to Oregon, 
                    to work for Dynamix (a Sierra sister company at that time) 
                    and Scott Murphy stayed working in Oakhurst. Scott Murphy: 
                    "It wasn't so much 'running out of ideas' as it was that 
                    we needed some change." Scott and Mark would never again 
                    work together on a Space Quest game. |   
              Most people who play Space Quest 4 today, play the cd-rom version. 
              That's because this version is supplied with the Space Quest collections 
              and because after the cd-rom version was released, the disk version 
              wasn't sold anymore (or not sold in those quantities as the cd-rom 
              version). You probably think there are tiny differences between 
              these versions. After all, it's the same game. That's true, but 
              there are some remarkable changes....
  - Speech: that's the main difference. But we all knew that.... I 
              hope. In the cd-rom version, you can choose between speech or 
              text, not both. Too bad the Two Guys didn't thought of this (though, 
              that's not entirely true, read the last funfact for more info). 
              The cd version has nicer icons, and character close ups. Just like 
              the image to the right. - The disk version is a DOS only game. The cd-rom version was adapted 
              for Windows 3.11 and later for Windows 95. Windows was pretty new 
              back then and Sierra wanted to make sure their games would run perfectly 
              on this new operating system. Now, that's all fine with me but I 
              think they did a half ass job! Why? Space Quest 4 is designed 
              to run in a resolution of 640 x 480 at 256 colors. Not only does 
              the disk version runs perfectly in Windows 95 or 98, but also if 
              your screen is set to a color mode higher than 256 colors (16bit 
              or 32bit), and a resolution higher than 640 x 480. The game will 
              still run in full screen and the colors will look as they should. 
              You won't have that luck with the cd-rom version. You'll need to 
              turn down the settings yourself to 640 x 480 at 256 colors to fully 
              enjoy the game. Space Quest 4 (and 6) are not the only Sierra games 
              with these problems. They could have programmed something into the 
              games to automatically adjust the resolution and color pallet of 
              Windows. Only because they wanted their games to run in a stupid 
              window, sheesh! Not to mention that the disk version has no 
              timer problems.
 
  - There are also some cosmetic changes to the game. The clerk of 
              the Software Excess store, for instance, actually waves with his 
              hands all the time when it is talking, while the cd counter part 
              version is a stationary lump, so to speak! The design team also 
              changed the monochrome bikes. In the disk version, the bikes are 
              colored. But in the cd-rom version, the bike are monochrome, just 
              like the boys who ride them. Then there's the Super Computer structure. 
              The disk version has a beautiful sky color which looks more "threatening" 
              than the sky in the cd-rom version. The lightning in the back also 
              looks better, I think.  
              
                 
                  | Cd-rom 
                    version 
  | Disk 
                    version 
  |  
 
                 
                  | Cd-rom 
                    version 
  | Disk 
                    version 
  |  You can actually 
                get speech and text at the same time. Here's how it's 
                done. You have to be in the Software Excess-store in the Galaxy 
                Galleria. Look at a box in the bargain bin. While the narrator 
                is talking, press space. The guy will keep talking, but a box 
                will appear, asking you weather you want to keep the box or what. 
                Choose exit. There! Text and speech! Now you can't get rid of 
                it, unfortunately. The following also works. During the introduction, 
                when Gary says "We rejoin our friend and semi-hero Roger 
                Wilco ...", hit the space key. A window will pop up, asking 
                whether you want to skip the introduction. Note how Gary still 
                yabbers on, even though the game is now paused. Elect to SKIP 
                the introduction. Okay, so you won't get to see the introduction 
                but the rest of the game will now have text AND speech. This little 
                bug might cause some funny things to the game - for instance, 
                some of the speech seems to disappear in certain places. When playing 
                the disk version of Space Quest 4, you can avoid the guards in 
                a different way to the standard skate-o-rama sequence. Go to the 
                arcade and get the sequel police on your ass. Now, if you go to 
                across the skate-o-rama arena, losing the sequel police, and go 
                out the other side. Now, go to the entrance screen of the mall 
                and turn around again, go past the software store and into Radio 
                Shock. If you're quick enough this 
                will happen. |