Space Quest 7 Design Sketches
During the turbulent period in which Space Quest 7 was in production, many Space Quest fans showed doubts if the game would work out. The SQ7 team tried to implement a multiplayer aspect which raises a valid question: Does Space Quest and Multiplayer gaming mix?
The fans also asked themselves if 3-d graphics was the right way to go. After all, many fans - old as new - were still stuck in the 256 colour VGA era. Add to this the fact that Sierra was going through some very rough weather. How was it possible that SQ7, with all its problems, could have been a worthy addition to the Series?
Well Richard Powell, concept artist for the Space Quest 7 project, did everything he could to make the game a success. Rich had drawn an impressive amount of pictures for Space Quest 7 in the relatively short time the project was in production. He kindly agreed to share his awesome work with SpaceQuest.Net. His sketches are scanned and then compressed into super jpg-quality. The size of the images might be a bit big, but I wanted to make sure every detail was preserved. I've separated the images into six categories for easy reference. Look at them and convince yourself that Space Quest 7 would have been a success if it had seen the light of day.
For more work of Richard Powell, please visit richpowell.com.
- Buschemi Pawnbroker
- Buschemi Pawnbroker 2
- Mad Scientists
- Punk, Female
- Various Characters
- You Know Who, but it ain't Voldemort