Space Quest 1: The Sarien Encounter

Space Quest 1 Story Hey, Wake Up! While Roger was napping in the broom closet, aliens hijacked his starship and made off with the top-secret Star Generator. And if Roger can't get it back, the universe as we know it is toast.

Space Quest 1 EGA Game Information

Space Quest 1 was released in October 1986 using Sierra's AGI, under the original working title "Star Quest". But that name was already in use by another company so the name was changed before the game was released. The game uses 16 colors, a screen resolution of 160 x 200 pixels and does not support soundcards or mouse. When playing the game, you hear the 'music' through your PC-speaker. Apple and Amiga users had improved sound and soundeffects; 3 simultaneous tones instead of 1 (when using the PC). You can use the parser interface (or 'type until you bleed') to insert commands. Space Quest 1 The Sarien Encounter was a HUGE hit and sold well over 100,000 copies (possibly over 200,000 to date) earning the coveted SPA Gold Medal from the Software Publishers Association in the process (fall 1988)!

The game was originally sold for $49.99 and was later on included in several bundles and collections. The original game came with:

  • a box
  • two 3.5" game disks or two 5.25" disks containing either game version 1.0X, 1.1A, 2.2 and possibly others for either DOS, Apple (Macintosh, Apple II or IIGs), Atari ST or Amiga
  • a manual
  • two coupons for in-game use. You got either the Droids-R-Us or the more common Droids-B-Us coupon.
  • an AGI reference card
  • optional hint book for $7.95 (hint pen revealer edition)
  • a registration card
  • a Sierra games catalogue

Space Quest 1 VGA Game Information

Space Quest 1 VGA was released in September 1990. Around that time Sierra began releasing the old mid 80's hits as VGA-games. This offered them a change to try out their new SCI gaming system. Among these new releases were Leisure Suit Larry I, King's Quest I, Police Quest I... and Space Quest I - The Sarien Encounter. Space Quest I added VGA-graphics, digitized sounds and icon interface. But the storyline was the same, unaltered -- with a few of the puzzles being slightly altered, due to the fact that we were running with icons now instead of parser. The games were marketed very aggressively, but to no avail as all of these remakes flopped with a bang.

Technically speaking, SQ1VGA is great. But it's an empty feeling to be playing a game, that you've already played, in a new version. It's like watching one of those colorized Laurel & Hardy shows. Also, some graphic design genius thought it'd be looooovely to add that special touch of "1950 scifi B-movie" feel. It's very nice, but kinda reminds me of the old-style "Invasion from Mars" or "Star Trek TOS (The Original Series)". On another note, Roger has suddenly dyed his hair. The EGA-version featured him as brown-haired, but in the VGA-version he's blond. Fashion reasons? But the endless humor and excellent score by Ken Allen and Mark Seibert gives the game a great boost. And well... after all it's *still* Roger Wilco.