#23
Posted 10 April 2012 - 07:42 AM
#25
Posted 10 April 2012 - 07:27 PM
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Yes, because Sierra never did anything with their games that could be considered cartoony. Frankly, I care less about the graphics and more with what they're actually going to be doing with the IPs as far as actual playable titles is concerned. Are they just intent on doing remakes or are we going to see some actual new games come out of this? Mixed feelings on both.
#26
Posted 11 April 2012 - 03:25 AM
#27
#28
Posted 11 April 2012 - 03:11 PM
Collector said:
I love the graphics style of the classic Sierra games too, but it's undeniably aged, and while fangames like KQ2VGA feel free to dabble in it, no professional company - not even Telltale - would dare do this. I don't understand why, but people seem to have an aversion to it.
"NEW YORK CITY?!"
- Freddy Pharkas
#29
Posted 11 April 2012 - 05:45 PM
Although (and this has been nagging at me for some time) I'd really like to know where all the babes are in these promos. Larry's all about the ladies and yet all we've seen is the same overly-gory death of him getting splattered by a taxi. If I were Al, I'd grab a pen and paper, scribble up a stick figure with boobs, sign it, and then add it as a prize on Kickstarter.
Space Quest: Incinerations - OMG! Play this too!
Slugterra - now playing on Disney XD!
Ancients' Royale - I'm writing a book! Join my Facebook Page!
#30
Posted 11 April 2012 - 05:45 PM
Mad_C33 said:
Yes, of course it's aged. But there are other alternatives to ultra-cartoony.
#31
Posted 11 April 2012 - 06:29 PM
MusicallyInspired said:
#32
Posted 11 April 2012 - 06:52 PM
#33
Posted 12 April 2012 - 03:19 PM
It's Dry.. Seriously, like a [INSERT SEX JOKE HERE]
But if you want the wonky information on what Replay is about, check it out.
http://www.youtube.c... ... ure=colike
#34
Posted 25 April 2012 - 03:57 PM
#36
Posted 28 April 2012 - 03:26 AM
Just on the art.. one thing I'm VERY curious about is whether LSL1VGA+ is going to keep the art deco style of the original remake. One very nostalgic memory of LSL1VGA is that it had such a great look to it, different to say LSL5 which tried much harder to look like modern America, and succeeded too, but Larry 1 has an almost iconic retro look to it that I wonder if they LSL7-ify it, if it will still succed or whether it'll either be too classy or too cheesy.
Yow, that was a mouthful. But let's see. I guess the fact that a live orchestra is either redoing the old music or doing totally new music (hopefully not the latter) is in the same boat, it'll either be awesome or be too awesome (is that even a thing?).
OK, obviously I'm torn. Someone wanna help me out..
Sierra Music Central - keeping the old Space Quest (and other) Sierra soundtracks alive in the digital age!
#37
Posted 02 May 2012 - 04:31 PM
http://www.kickstart...again?ref=email
#38
Posted 04 May 2012 - 06:16 AM
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I miss feelies.
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Have you ever actually *played* the LSL games? They're *supposed* to look like that.
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See, this is exactly what I'm talking about.
--LSL5, as Spikey said, applied the art deco look to the then-modern-day world, with exaggerated architechture and characters.
--LSL1VGA did the same thing, except with a heavy retro feel meant to evoke the earlier 80s setting and the 70s mindset that Larry was mentally stuck in at the time.
--LSL6 kept the art style of LSL5 with regards to buildings and environments, but the characters (except for Larry himself) were made realistic again.
--LSL7 again kept the same environment design, but applied a layer of cel-shaded cartooniness to everything - lightly on the backdrops, more heavily on the characters. The remake seems to be emulating this style, which makes sense, as it was the style of the last classic LSL series game to be released.
--Magna Cum Laude, though not strictly a part of the original series of games, nonetheless sucessfully transitioned the exaggerated art style into 3D. Like LSL6, the characters are realistically proportioned, but there's a slight degree of LSL7-esque cartoonishness to the designs that keeps them from looking too photorealistic.
It should be noted that in *all* cases, a universal exception to the "art deco" design of the later games was the girls - all of the Larry babes in each game stayed as realistic-looking as possible, mostly because it's hard to find a Picasso-style cubist chick sexy. Unless you're into that sort of thing.
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Saving the best for last, dude. LSL is all about girls, girls, girls - if we see all the hotties up front, what will we have to look forward to in the actual game?
(Although they're going to have their work cut out for them to out-sexy some of the classic LSL girls. Eve VGA? Good *god*.
#39
Posted 05 May 2012 - 01:22 AM
Sierra Music Central - keeping the old Space Quest (and other) Sierra soundtracks alive in the digital age!
#40
Posted 13 May 2012 - 06:45 AM
Although I admit, Patti wins the "most desirable" award by sheer virtue of personality. She's beautiful, but unlike many of the other girls Larry meets, she's also genuinely affectionate - as opposed to uninterested, manipulative, or outright evil. Or Shablee.
I think my favorite bit of Patti characterization ever is when Larry tries to pick her up in LSL3 before he's gotten a proper divorce. She politely declines to talk to him - she refuses to have anything to do with married men. Her reasoning: It's not fair for married guys to get more than one girl when there are so many *single* men out there who need her company more.
And of course, there's something to be said for a woman who braves dehydration, perilous pitfalls, feral jungle pigs, and arcade sequences to save the man she loves. Not bad for a lounge pianist armed only with a cocktail dress and various assorted undergarments.
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